Show HN: I built an indie, browser-based MMORPG I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use gltf-transform for processing all GLTF files, compressing them, removing redundancies, etc. Node.js server - Uses express and socket.io to process game state updates. It keeps track of every client's game state and issues delta's at each game tick (currently 600ms). The client can send interactions with different objects. The server validates those and updates the game state accordingly. HTML/CSS/JavaScript/Three.js client - I use regular web technologies for the UI elements and three.js for the 3D rending on the browser. The client is responsible for rending the world state and providing the client with different interactions. All code is written in JavaScript which means less context switching. Performance seems to be good enough, and I figure I can always optimize the server code in C++ if necessary. I am currently running two cheap shared instances but based on my testing, they can likely support about 200 users each. This is a low-poly browser based game so it should be compatible across many devices. The data a user needs to download to play, including all 3d assets, is approximately 2 MB, even though there are hundreds of assets. Overall, it's been a fun project. Web development and open source software have progressed to the point that this is no longer an incredibly difficult feat. I feel like development is going pretty well and in a year or so there will be plenty of good content to play. https://ift.tt/tUEyjVk June 26, 2024 at 11:23PM
Show HN: I built an indie, browser-based MMORPG https://ift.tt/UwDdqIJ
Related Articles
Show HN: I turned my website into a Matrix-inspired 3D AI replica of me https://ift.tt/qvzAe9NShow HN: I turned my website into a Matrix-inspired 3D AI replica of m… Read More
Show HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller https://ift.tt/6UGoNbxShow HN: Running Game Boy ROMs on the STM32 ARM Cortex Microcontroller… Read More
Show HN: CodeAir – Control VS Code from Your Phone https://ift.tt/uXYiasGShow HN: CodeAir – Control VS Code from Your Phone Hey HN, Inspired by… Read More
Show HN: AI-generated images that look like real life https://ift.tt/F6DNGhzShow HN: AI-generated images that look like real life https://ift.tt/R… Read More
Show HN: Production Quality AI True Crime Podcast Generator https://ift.tt/p8sfNwkShow HN: Production Quality AI True Crime Podcast Generator Hello HN! … Read More
Show HN: Smart Account Starter - instant smart wallets/smart accounts https://ift.tt/TDlx6XZShow HN: Smart Account Starter - instant smart wallets/smart accounts … Read More
Show HN: Newsboat-Digest, Summarize unread articles in newsboat with Gemini https://ift.tt/nT602JrShow HN: Newsboat-Digest, Summarize unread articles in newsboat with G… Read More
Show HN:I made bot to help improve your mood using GPT o1-model https://ift.tt/6NZg2piShow HN:I made bot to help improve your mood using GPT o1-model https:… Read More
0 Comments: